Nine planets, one helmet, and the sound of places you can't breathe.
SoundTrip started as a festival aggregator — trip planning, interactive maps, everything you need to actually get to the music. Somewhere along the way, the map kept expanding. Past the coastlines. Past the atmosphere. Here's where we are — and where we're going.
The map is live. All nine worlds.
You can open SoundTrip right now and fly from a festival in Berlin to the rim of a crater on Luna, then drop into Mars' Valles Marineris — 4,000 km of canyon that we filled with dark techno because the reverb profile demanded it.
Earth shows real festivals with real dates. Every other planet hosts fictional events placed on real coordinates, using real NASA satellite imagery. The craters are real. The volcanoes are real. The methane lakes on Titan are real. The festivals are the only fiction.
Each planet has its own marker style: gold diamonds on the Moon, copper hexagons on Mars, purple circles on Mercury, gold rhombuses on Venus, amber drops on Titan. Not decorative choices — they're visual signals that tell you where you are before you even read the name.
You can put on a helmet.
On non-Earth planets, there's a helmet button. Press it and the screen changes: a visor frame closes around your view. Dust starts accumulating on the glass. A HUD lights up — coordinates, signal bars, event name, audio filter readout.
The comms system types out messages character by character, the way radio transmissions feel when you're far from anything. On the Moon it tells you that sound reaches you only through solid conduction — because there's no air. It tells you Earth is visible at bearing 078. It reminds you to wipe the regolith dust off your visor, because it's electrostatically charged.
What happens when the helmet starts making sound? That's Post 004.
What we're building now.
The helmet is visual. We want it to be auditory too — and physical, as much as a screen can be. Here's what's in progress and what's coming.
Where this goes.
The question SoundTrip is built around is simple: a festival on Earth — or on another planet?
On Earth, SoundTrip is a travel companion. Festivals, maps, the kind of information you need to actually plan a trip — where to go, when to be there, what's nearby. The platform is built to help you explore, discover, and get moving.
Off Earth, it becomes something else entirely. The same instinct — explore, discover, feel something — but directed at places where no one has ever stood. Where the atmosphere is wrong, or missing. Where sound itself behaves differently. Helmet mode, audio engines, planetary acoustics — they all serve the same idea: what if you could experience a festival on the surface of Mars, and the experience was shaped by actual Martian physics?
Both sides feed each other. The trip planning makes SoundTrip useful. The planetary exploration makes it unforgettable.
More soon.